I don't spend a lot of points to other character stats. I top dexterity to maximum needed by my weapons skills and often leave it there, until I need it for a weapon - I don't recall if I did the last time I played. It is quite important to keep him alive and able to produce threat. You could place less there, if you wish to rely on items that give you more stats, but I am giving them to my tank character. You don't need more than 20 points of strength to use best light armors available. I will raise my strength to 16 and gain 4 more points during the game. I don't really take "assassin" skills from there, but talents to hamper enemies. They will allow me to aid my companions during bigger battles at the end game. The effect to use two big weapons is pointless for assassins and rogues, but everything that helps you to keep your stamina high without spending pointless points to it is worth of a talent point.Īfter that I will move to Archery skills. I will take a first row to Dual-Weapon Mastery. Second row up to Riposte (relies on Cunning, where rest of the talents rely on strength.) I will proceed trough the third row of Dual Weapon talents, up to Momentum. Third is bugged out and fourth is quite pointless any way - you will get better benefit by using proper armors. In the mean time I will take two first assassin talents, when they are available. I focus on two rogue skills and stealth first. I honestly don't think that my method is the best for all, but I can describe how I build my Assassin.
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